Carlos van Helsing

Welcome to the next step in E-sports
​Not an E-Sport but A Sport.

What is UniVersus?

UniVS is a video game designed as a proactive and spectator Esport.

● With a real-world ladder system where competitive players can go to test
their skills.

● Ladders reset monthly and offer new players a constant opportunity to
participate.

● Regional, National, and International competitions for competitive players.
With Cash Pot

● Premium Product (59.99) including in-game cosmetic transactions.
Information
Gameplay
Genre: Online Battle Arena, Action, Sports-based fighting

Players modes: Story Solo, Pvp, Multiplayer

Platforms: Switch, Vr, Xbox One, Xbox One X, Ps4, Pc

Engine: Unreal 4

Status: Vertical Slice

Estimated Release date: Q4 2019
The Universe
The Universe has been at war since it was conceived. Races grew too big, and technologically advanced, that wiping out life was as simple as a snap of the finger. Order finally came after the establishment of the Pantheon, a planet-sized Colleseum. Twelve houses were formed, with the sole purpose to settle all discrepancies across the universe with one on one combat. 

The Pantheon polices the Universe, it's Twelve houses representing both the best and the worse of all races, the rule of the arena changes the order of law based on which house currently holds favor in the competitions, leading to the constant struggle, but the cost of a few never outweighs the many.

The rebels that rise up to fight against the culling of warriors to the arena pay a serious price if they cause insurrection, total planetary annihilation. A steep deterrent to pushing planets to keep things in check. Causing a totalitarian-like government across the universe.

Any possible uprising is met with a challenge, causing plenty of vain glory warriors to avoid the Arena and earn valor through missions. There are those who fight for honor, and those who fight for control. In the end, only the best will be remembered. Those who die in the arena will be sent to glory amongst the stars, full spectacle.

Which path will you choose?
Current Esports Pros and Cons
Popular E-sports products such as League of Legends, DOTA, Starcraft II, Fortnite, Player Unknown Battlegrounds, Street Fighter, and similar titles are only consumable by a core niche audience.

Average consumers cannot relate or understand what they are watching whether it be on twitch or live television, leaving a massive audience untapped.

Market Value 905 Million, 38% YoY. Estimated 1.4 Billion by 2020.

Over 380 Million viewers this year, with a limited selection of titles to watch. 215 million of viewership only Occasional Viewers.

Gameplay

"Destiny meets League of Legends, with soft betting, and Zelda combat mechanics in one on one PVE and PVP combat"

• UniVersus centers around the arena, where two players compete in locked on 360 weapon play.

• An organic control scheme is easy to pick up, but deep enough for veterans.

• Uses traditional game controllers, and no need for any special peripherals. For online play, motion controls optional for pro league.

• Microeconomy built into the game is unlike other online games. Allows players who do not want to compete to still enjoy the game, and even offer goods to players who only play competitively

• First person and Third person views

• VR supported for immersion, but not required to enjoy the game.

Gameplay: Continued

Story mode: Follow online stories and missions (updated often) to explore the expansive universe of the
game, while unlocking new crafting materials for armor and weapons.
Weekly Campaign: Work with the community on combat missions to fight monstrous enemies to unlock new
crafting materials as well as in-game money to use for survival items or betting online.
Wager your match: All ranked battles require a wager with in-game money. Can also bet items or weapons.
Monthly ladders: Compete online to be on the top of the monthly ladders, finalists each month can compete
for a real cash prize, and proceed to the real world finals held every summer for the big cash prize.
Death is final: 5 characters to each player per month, death is final. If the player is injured one can forfeit to
rehabilitate them over time. To die in combat retires the created character permanently and ranking ends for
that character.

Full Description

UniVersus is a broadcast focused online platform game with both online competitive play, and cooperative story missions and exciting challenges to get coin or unlock new customization materials and armor for your gladiator.

Playing competitively is exciting, and something everyone will try, the spoils of the match are always high risk high reward, players who are injured must recover through non ladder battles until back to full strength, or use boosters unlocked from gatcha rewards.

Players can also practice and compete without concern for the dire consequences through fantasy matches and online missions.

Players can soft bet on ladder mayches, if they are Clan members of the player they can bet more. Clan benefits are shared such as resources and prize pot payouts.
All betting is soft and random with no real world payout. The premium currency only increases the chances of rarer gatcha capsules.

Gatchas can be earned for free as well through story mode, missions, and weekly/monthly challenges.

Arena laws change occasionally based off the controlling house clans. Which have buffs for certain play styles. Built in honor system controls player defense and offense ratios. Rewarding honorable fighters with extra defense, and dirty fighters with speed and offense and less defense. Alignment also physically changes the look of the fighter, and changing alignment can happen at anytime.

Teams can compete together in one on one last man standing matches, increasing payouts. Teams also can take on boss challenges and raids.

Unique Selling Points


Built for broadcast, what players see vs what spectators see is completely unique.

Short seasons that last 2 months. 12 months Grand finals

Permadeath is in full force on Ladders. If you die in the arena and we bury your character forever. Higher your rank the better your funeral.

Soft match betting for in-game currency and gatcha items.

Broadcaster tools for feed. Spectator app for soft betting and sharing clips.

Laundry List

Internal Milestone list, still in progress.
  • proper combination\consecutive hits
  • Character\NPC Animation
  • running forward animation and slide attack (causes knock down)
  • recover weapon
  • hit wall
  • bound wall
  • recover wall
  • recover knockback
  • Raptor kills\attacks\mauls
  • Stronger knockback attack. (opponent flies a good distance, sometimes out of the ring)
  • Knock back recovery (kind of like a double jump that allows the player to A recover B get back into the center (can be used as a strong return attack)
  • Forfeiting (timed surrender)
  • Taunting (there are honorable taunts, and dishonorable ones)
  • Stat adjustment
  • Players who fight clean and with honor get an extra half point to armor and defense
  • Players who fight to kill loose a half point of armor and defense in exchange for half a point of speed and offense.
  • Ability to pick weapon and shield back up once knocked out of hand. (currently not implemented)
  • Downed weapon kick (a dirty attack that can be used to kick weapon or shield at opponent, can cause knock down or large damage)
  • Disarmed (not broken limb)
  • Weapon disarming
  • Incorrectly blocking oncoming attack consecutively
  • Counter hit auto disarms or deflects
  • Fatal hits (after the levels of armor break instantly kills, mostly head hits)
  • Cool down attacks (this depends on which house or race your character is, we won't have race options in demo)
  • House specific cooldowns:
  • Ice trap (freezes foot movement for a second and half)
  • Flashbang
  • Magnet field (pulls player towards it)
  • Traps
  • Ring out
  • Hinder movement
  • Timed damage
  • Instant kill
  • Network system
  • Player profile system
  • Single Player campaigns and delivery system
  • Ladder system
  • Team battle system
  • Clans
  • Support
  • Player Creation and Customization System
  • Trading system
  • Broadcast tools and sharing system
  • ​Mixer and Twitch Integration
Gallery
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Estimated Budget


Vertical Slice: 600K
VAlpha: 2.5 Million​​
Alpha: +2.5 Million​​

Beta: +5 million

Launch: +15 Million